Snowball (game for children). Snowball Game snowball for kids game results

Those who have already worked as a counselor or educator know that the first three days in the camp, called the organizational period, are the most difficult. This is a difficult stage of adaptation for children: getting used to new conditions, new requirements, new people, daily routine and diet. Therefore, it is very important for the counselor to properly organize their work on the first day, when the children just come to the camp. There is a certain algorithm for holding this day, recommended by teachers and psychologists.

A good start is half done.
Russian proverb

dating games

Remembering names

First, the children need to be helped to remember each other's names. As a rule, games of the "Snowball" type are held for this.

Snowball

Participants sit in a circle and one by one, starting with the leader, call their names. The first participant calls his name, the second - the name of the previous player, and then his own, the third - the names of the previous players in order, then his own, etc. A variation of the game can be options such as naming not only the name, but also some word that begins with the first letter of the name - the type of transport on which the participant supposedly arrived, a favorite fruit or berry, an adjective denoting a trait of his character, and etc.

Games for children of primary school age

Young children are distinguished by activity, restlessness, concreteness of thinking, therefore, games played with them must be mobile and dynamic.

It's me

The players stand in a circle. The host is in the center and calls two names of one of the children present, one male, the other female. The players whose names have been called shout: "It's me!" - and change places. The leader's task is to take the vacant seat. The one who did not have time to take a free place becomes the leader.

Hello!

All participants stand in a circle facing, shoulder to shoulder. The driver walks along the outside of the circle and touches one of the players. The driver and the player who was hit run in different directions along the outside of the circle. Having met, they shake hands with each other, say: "Hello!" - and call their names. Then they run further, trying to take an empty place in the circle. The one who is left without a place becomes the leader.

Teen Games

In adolescence, abstract and creative thinking develops, a desire for knowledge appears, internal activity and initiative increase, a teenager seeks to take a position that satisfies him among his peers, therefore, more complex games that require concentration, attention, and quick reactions will be relevant for adolescence. self-expression.

Fruits

The group stands in a circle. Everyone chooses a fruit name starting with the first letter of their name. An exchange of phrases like: "An apple loves an orange" is suggested. After that, Orange has to name a new pair. If the host manages to touch the Orange before he names the next fruit, then they change places. The first pair is voiced by the leader, and the first fruit that he names is the leader's fruit.

In this game, the counselor needs to prepare in advance for each letter of the alphabet several names of fruits, you can also vegetables, so as not to waste time on this during the game.

Liar

The leader prepares forms in an amount equal to the number of players. Forms should contain approximately the following phrases:

- The farthest place I managed to visit is ____________;

- As a child, I was forbidden to do __________, but I did it anyway;

- My hobbies - ______________________;

– When I was little, I dreamed of becoming _____;

- I have one bad habit - _______.

Sheets with these proposals are distributed to each player, and each must fill them out by answering truthfully to all questions except one. That is, one answer will be wrong, false (the number of this answer is marked by the player on the opposite side of the sheet).

When everyone has completed these questionnaires, the players take turns reading their answers aloud. The task of the rest is to guess which of the answers of each player is false.

Everyone who guesses someone's false answer is awarded a point. The one who scored the most points wins.

You can change the rules: instead of one wrong answer out of five, write four wrong ones, and one right one.

I'm going

Participants stand in a circle, the driver is in the middle of the circle. One of the players takes a step to the right with the words: "I'm going." The neighbor stands up to the first one with the words: “Me too”, the third participant - “And I am a hare”, the fourth participant, taking a step, calls the name of any person from the detachment, for example: “And I am with Olya”. Olya stands on an empty seat. The participant who was standing to the left of the person who left (in this example, this is Olya) starts again. The task of the driver is to take an empty place. You can first try without a driver, so that the children understand the essence of the game.

Lead to games

Whether the children will be happy to play depends on whether the counselor will be able to set them up for the game. You need to be prepared for the fact that your offer to play will not arouse interest among the guys, let alone delight. Therefore, the word "game" is sometimes better not to use, but to come up with a special eyeliner, taking into account the age characteristics of children.

Eyeliner for young children

Before a snowball game, the guys can be announced an experiment: whose memory is better - theirs or the counselor's. Further, the conversation can be built depending on whether the counselor won or lost. If you win, then you can invite the children to recoup by checking their attention, dexterity, etc.

Eyeliner for teenagers

With older children, you can have a discussion about what a name is, why and how it is given to a person, how it is connected with character traits, tell them that, according to psychologists, a person’s own name is the most beloved.

And then offer the guys exercises that will help everyone quickly get to know each other and remember each other's names. You can also invite them to take turns using their first name or the nickname they would like to be called throughout the shift.

Getting to know the camp

They introduce the camp mainly to the children of the younger detachments: the older ones, as a rule, either already rested in this camp, or quickly got their bearings.

There are several ways to introduce children to camp:

Conducting a tour of the camp by counselors or children who have already rested here;

In the form of a scrapbook game, when children need to find something, such as a map of the camp. Children are looking for notes or various clue symbols that point them to the next search location, and so on, until the final goal is reached - the map is not found;

In the form of the game "School of Scouts". The guys are given a list of questions that they must answer, collecting the necessary information, running around the camp, for example, to see what is shown on the stand at the entrance to the camp, ask the head of the dining room what will be cooked for dinner, etc. Players can be divided into teams and arrange a competition. In order not to offend anyone, you can come up with several awards: for speed, for accuracy, for friendliness, etc.

Diagnosis of children

For the counselor, the first days of the camp shift are also the study of children using a variety of methods of psychological and pedagogical diagnostics. With the help of special tests, games, etc. you can solve the following tasks:

Identify leaders who can rally and organize the squad;

Identify problem children

To study the personality traits of each child;

Find out about the interests of children, etc.

It is necessary to carry out diagnostics of children in order to provide for difficulties that may manifest themselves in the future. To do this, you can use such well-known methods as drawing a non-existent animal, a constructive drawing of a person from geometric shapes, and training exercises. You can find out the inclinations and interests of children using the questionnaire. To determine the leaders of the squad, you can use games such as "Indicator", "Identification of the leader."

Indicator

The leader explains the task to the detachment: the guys need to agree among themselves so that as many people as possible do the same exercise out of the four proposed: raise their hands up, sit down, converge in the center, disperse along the walls.

After each attempt, the conditions of the game change: first, the participants are deprived of the right to vote (that is, they must negotiate silently), then they are forbidden to use gestures, then a ban on facial expressions and meaningful looks is introduced.

Charger

First, the facilitator invites the participants to break into pairs. Each of them must come up with any physical exercise exercise and show this exercise to a partner. Then the couples need to, focusing on each other, come to a single exercise. Then the pairs are formed into fours, then into eights, etc., and the task is repeated. 1 minute is given for each stage of the game.

organizational meeting

The organizational meeting is an acquaintance of children with the traditions and laws of the camp, with rights and obligations. Its purpose is to create uniform norms and requirements regarding the economic and living conditions of a child in a children's camp, and the organization of activities.

The main issues discussed at the meeting:

Daily routine in the camp;

Laws and traditions of camp life;

Rules of conduct in the corps and on the territory of the camp;

Personal hygiene rules.

Usually a meeting in the detachment takes the form of a lecture, when the leader broadcasts, and the children listen. But it would be much better to hold it either in the form of a game (for younger detachments), or in the form of a conversation, a round table (for older ones).

Game for young children

The squad is divided into 3-4 teams. Each team is given a piece of paper with correct and incorrect rules of behavior in the camp. Children look for mistakes (one at a time), whoever finds the first one raises their hand and explains why it is wrong. Then the word is given to the next team. For each correct answer, the team is awarded a point, and at the end of the game the winner is declared.

Examples of rules of conduct:

You have to be polite.

If you want to get the best portion in the dining room, you need to run to your table as quickly as possible.

If you don't want to sleep during quiet hours, try not to make noise.

So that no one forbids diving and jumping from the sides in the pool, you need to swim without a physical education teacher and a counselor, etc.

Depending on the situation, you can slightly change the task. The detachment also needs to be divided into teams and invited to name the rules of conduct in the camp. Whoever names the most, wins.

Round table for teenagers

For senior units, you can have a conversation. For example, the counselor asks a series of questions, and fixes the answers on the drawing paper.

Sample questions:

For what purpose did you come to the camp?

What does it take to make your goal come true?

Can the team get in the way of your goal?

What should be the relationship in the team?

What rules should team members follow?

What documents reflect the rules and norms of behavior in society?

Why is it necessary to adhere to certain rules and regulations?

What would happen if everyone behaved the way they want?

You can also announce a contest of winged words and expressions that reflect the rules of conduct in the camp.

Examples of winged expressions:

It is clean not where they clean, but where they do not litter.

Everything is in the hands of man. Therefore, they need to be washed more often.

Cleanliness is the key to health.

Friendship is like glass: if you break it, you can't put it together.

Choice of name and slogan

It is best to come up with the name of the squad based on the name of the shift, but if the theme of the shift is not defined, you can come up with your own theme. The choice of the name and motto of the detachment must necessarily involve the children themselves. This option is possible: the squad sits in a circle, is divided into pairs, each pair is given the task of coming up with a name, then all the guys are united in fours and choose from two names and mottos, then into eights, etc. Thus, it turns out that the entire detachment is involved in inventing and choosing a name and motto.

Evening Light

The first day in the camp ends, as a rule, with an evening Light. The counselor to the Light can prepare a talisman, such as a soft toy, which will guard the squad throughout the entire shift.

At the beginning of Ogonyok, to create a trusting atmosphere, you can tell the legend of the Orlyatsky circle.

The Legend of the Orlyatsky Circle

A long time ago, in the old days, in the old days, people lived on the seashore. It was a tribe of beautiful and strong people who love life and beauty, who love each other... But nothing lasts long. The war has come. There was a need for all men to leave to fight. But what about beloved women, mothers, sisters, daughters? Do not take them with you ... And then all the men, so that their loved ones would not freeze, laid their burning hearts in the middle of the cave. And they left... They left to fight, to defend their home, their families.

Hearts burned with a steady and warm fire. But an evil wind broke in and began to extinguish men's hearts. And then women, daughters, mothers, sisters stood shoulder to shoulder around the burning hearts and shielded them from the wind. For a long time they stood like that, but saved the fire of the hearts of their fathers, husbands, brothers, sons. Therefore, the men returned home safe and sound and were welcomed by their loved ones.

And since then, a tradition has been led - to stand in a circle, which was later called Orlyatsky. Only the closest people get into this circle. They don't just get up. They get up to talk, chat, tell each other something most intimate, the most important.

The Orlyatsky circle has its own laws and traditions:

On the left is a friend, and on the right is a friend.
The Orlyatsky circle will sway a little.
Here only about the main thing you will hear words.
Arms in the wingspan of an eagle:
On the right - on the shoulders, and on the left - on the belt.
Quiet sounds about serious your voice.
This strong circle cannot be broken.
In the center, only saying goodbye, you can step.

These laws are explained very simply. When you stand in the Orlyatsky circle, your right hand rests on the shoulder of a neighbor on the right - this means that in difficult times you have someone to rely on; the left hand rests on the belt of the neighbor on the left - that is, you yourself are always ready to support the one who is nearby. You need to leave the circle very quietly and carefully (only after the end of the song or conversation), so that the evil wind does not blow out the warmth of the burning hearts located in the center. Therefore, you can not step into the middle - who walks on the hearts? And just leaving the camp and saying goodbye to our friends, we put our bags and suitcases in the center of the circle in order to take with us a piece of our squad heart and warmth.

After the legend is told, the counselor introduces the children to the rules of the evening fire and leads a discussion of the past day.

Evening Fire Rules:

When one speaks, everyone is silent.

We don't condemn anyone. There are no bad people, there are bad deeds.

Everything said on Ogonyok should not be carried beyond its limits.

A spark is not a meeting in a cafe, they don’t eat or dance here.

Issues for discussion:

What did you like and dislike about the day at camp?

What are you looking forward to tomorrow?

You can complete the Light of the first day by choosing sympathies (each child chooses one person from the detachment, approaches him, takes him by the hand and explains his choice; this person chooses the next, etc. - in a chain) and a calm song in the Orlyatsky circle.

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Snowball

There are a lot of games that will help people of any age have fun, and there are games that develop intelligence or help you get used to a new company. Such types of entertainment include the Snowball game, which helps develop memory and get to know a company of even 30 people in a playful way.

How to play the game "Snowball"?

The rules of the game in "Snowball" are quite simple and have a lot of variations. The basic principle of the game is that the words in the process accumulate like a snowball.

For a company of unfamiliar people, the rules of the game in "Snowball" look like this:

  1. The leader says his name.
  2. The next player repeats the name of the previous player and says his name. So, moving in a circle, which of the names becomes more and more, and the last player must list the names of all participants.
  3. You can complicate the game by adding, for example, a profession to the name. Such a game will last longer, but it will become more interesting.

You can add activities to the game, then the rules of the game in the "Snowball" will look like this:

  1. The first one takes a step inside the circle, at the same time he says the name of the owl and makes any movement, the whole circle repeats the movement after him.
  2. The next participant does the same, calling the name of the previous player and repeating his movement.
  3. Gradually, the players list the names of all the participants and repeat the entire set of movements that the previous participants did.

In this version, the Snowball game becomes fun and develops not only memory and associative thinking, but also helps to train the body a little.

If the company knows each other's names well, then the name snowball game will not be interesting, because everyone can simply list familiar names in sequence. In this case, it is better to choose any category of objects, animals or plants. For example, kitchen utensils. And by the same principle to make a chain of names.

And if, after one round, the participants have not played enough, you can leave all the previous conditions and simply rearrange the players.

How to become an ace in the game "Snowball"?

At first glance, it seems impossible to memorize so many words quickly, and even in a certain sequence. However, this is not the case if we act according to the principle of associations.

New Year's game for children

New Year's game for children - a competition with a "harmful" character

There are many fun games and contests that are easy to use in almost any scenario. Children cancompete with some "harmful" character. For example, who will remember more New Year-themed words or songs about winter. Even children can name kind words, and Barmaley or Baba Yaga - evil. Of course, the negative hero will be defeated.

New Year's game for children - who can guess?

The facilitator asks the participants to guess how many pages are in the book? What is the name of the doll? How many nuts (sweets, etc.) are in a transparent bag? What is in the box? (Or a bag - to the touch). The answerer receives this thing as a prize.

New Year's game for children - New Year's round dance

In this New Year's game, the host gathers the children in a circle and says: “Christmas trees are different: wide, and low, and high, and thin. If I say "high"- raise your arms up, "low" - squat, "wide" - make the circle wider, "thin" - make the circle narrower. The game starts. The leader gives the children tasks, trying to confuse them.

New Year's game for children - "Smeshinka"

Here is another fun game. It's called "The Blend".Each child receives a New Year's name. For example: icicle, Christmas tree, Snow Maiden, snowdrift, flashlight, cracker. The facilitator turns to the kids with questions: “What is your name? What's on your nose? What holiday is today? Who will come to visit us? What did you eat for breakfast?” The children answer the questions with their “names”. The main condition is not to laugh. Who laughed - out of the circle. The most serious will certainly receivenew year gift.

New Year's game for children - let's build a snowman

But the task is not easy. Each child has a sign pinned to their back with the letter that is in the word "snowman".assemble a snowman we'll be in order. Ideas can be useful when you need to find pieces of a puzzle with the image of a snowman (if there is no finished one, draw a picture and then cut it into fragments), cubes with Santa Claus, while completing various tasks, and then all together “create” a picture. Or from assemble the snowman from the cut pieces by gluing the appliqué onto a sheet of cardboard.

New Year's game near the Christmas tree

Do you want to make your New Year's holiday especially memorable? Set it up in nature. In this case, firstly, your creative fantasies will not be limited by the size of the apartment, and secondly, you will be able to come up with an interesting scenario, for example, about how forest animals decided to celebrate the New Year in their forest. Choose a sunny, not too cold day and go to the forest, park or yard. The main condition is to find a real live Christmas tree. Tell the children something like this tale: “The forest dwellers decided to celebrate the New Year together. “People cut down our Christmas trees and take them home. And we are worse? - said the animals. We don't need to cut anything. We have our own Christmas tree. You just need to dress it up. "The forest dwellers found a beautiful Christmas tree and let's decorate it with snow and icicles. They hung dried squirrels, nuts and mushrooms, hares fixed carrots, and bullfinches sat on branches like red lanterns. Animals gathered near the Christmas tree and began to dance, dance round dances, yes play games..."

New Year's game for children - "Snowball"

Usually, kids prepare gifts for Santa Claus in the form of a performance. But it will be more interesting not just to stand under the Christmas tree and tell the duty rhyme, but first to play the game"Snowball". Everyone passes around a “snowball” made of cotton wool. Santa Claus says:

Snowball we all roll,

We all count to five.

One, two, three, four, five -

You sing a song

(And you, my friend, dance,

And you read poetry ...)

Now each participant fulfills the wish of Grandfather Frost and receives a New Year's gift from him.

New Year's song contest for children

Why don't we spendsong contest? Write in advance one winter word on pieces of paper (“frost”, “snow maiden”, “snowflake”, “snow”, “winter”, etc.) Now each child draws lots and sings a song where this word occurs. It will be great if moms come to the rescue, and maybe even dads, because the New Year is still a family holiday.

Window painting contest

You can draw with ordinary gouache and on any topic, but, of course, winter scenes are welcome. When summing up, it is clear that all the artists did a brilliant job. And don't let the stained glass scare you. Just think that all the New Year holidays you will be warmed by warm fantasies and kind energy of children's hearts...

New Year's poetry competition for children

And the next competitionpoetic. Each family receives a note with the first line of the poem (for example, “Once in the evening near the Christmas tree ...”, “Frost crackled outside the window ...”, “I looked under the Christmas tree ...”) Come on, children, we compose funny poems to melt the snowdrift and free the Snow Maiden, or wake up the sleepy bear, because only he can give us the keys to the magic chest, or defeat the evil Chill, because she is afraid of laughter and fun ... And we will start the next game with verse:

Wonderful artist

visited the window

Guess it guys

who painted the window.

Do you think it's cold? But no! These are our children. And if you want to bring them joy, arrangedrawing competition on the window.

"Who is Santa Claus?"

Ask the children what they know about Santa Claus and the Snow Maiden:

Who gives gifts to children and adults on New Year's Eve? (Father Frost)

Santa Claus good or evil? (Kind)

Does Santa Claus have a black beard or a white one? (White)

What color is Santa's hat? (Red)

What does Santa Claus have on his feet? (Felt boots)

How does Santa Claus bring gifts? (In a bag)

What does Santa Claus have in his hands - a hose or a staff? (Staff)

What is the name of Santa Claus' granddaughter? (Snow Maiden)

Is the Snow Maiden made of snow or flour? (Out of the snow)

"Christmas Tree"

Two children are fastened with 5-7 clothespins. They are blindfolded. The task of the children is to remove the clothespins from each other as quickly as possible.

"Bag jumping"

Children are divided into two teams. The first participants in the competition are given a bag of Santa Claus. Children need to jump in a bag to the Christmas tree and back. Then the next team members get into the bags and jump.

"Running in felt boots"

Children are divided into two teams. Instead of bags, they are given huge boots of Santa Claus (you can give out slippers). Children need to run to the Christmas tree and back in felt boots and pass the boots to the next participants in the competition. You can arrange such a competition around the Christmas tree.

"Catch the snowballs"

Children are divided into pairs. One has a basket without a handle (a bucket, a beautiful box), the second has a bag with snowballs (sewn from cotton wool and fabric). Each child throws a snowball to their partner. He tries to catch a snowball with a basket. If the snowball flew past, it can no longer be lifted. The winner is the pair that has the most snowballs in the basket in a certain time (you can turn on the music).

"Catch the Winter Word"

Invite the children to clap their hands when they hear a word related to winter: blizzard, rubber ring, winter, snow, Monday, Christmas tree, sea, sled, Santa Claus, autumn leaves, bicycle, snowman, dolphin, icicle, snowflake, scissors, Snow Maiden, firecrackers, vacuum cleaner, gifts, skis, etc.

"Draw a snowman"

On a large sheet of paper, each child draws a snowman with felt-tip pens with his eyes closed. The snowman will turn out even funnier if you divide the children into 2 teams and one of the participants will need to draw the head, the second torso, the third legs and arms, etc. You can invite one of the teams to draw a Christmas tree.

"Balloon"

Each participant in the game is given a balloon. Children throw the ball up and try not to let it fall (but you can’t pick up the ball).

"Blow off the balloon"

A balloon is placed on the table. The first person is called. He is blindfolded, twisted in place. Then the child, without looking, approaches the balloon and blows on it. Most likely, the child will not blow on the ball, but by.

"Pack the Gift"

2-3 children are welcome. They are invited to pack a gift (small box) in a festive package. And our festive packaging will be ... toilet paper, which needs to be wrapped in a quality box.

"In warm mittens"

Children take turns putting on thick mittens, dipping their hands into a bag of different toys and trying to feel what they got.

"Bypass Obstacles"

Skittles are placed on the floor. Children are divided into 2 teams. It is necessary blindfolded to reach the end of the room, trying not to knock down a single skittle.

A variant of this game - children stand one after another in a train and go around the pins from one side or the other. You can do this task blindfolded.
"Who's got snow?"

The driver becomes in the center. The rest of the participants in the game form a tight circle around the driver. Behind their backs they pass a snowball (made of cloth and cotton wool). The driver carefully watches the players and at any moment can say: “Stop!”. If the driver has guessed who has the snowball now, the owner of the snowball takes his place. If you didn’t guess, then the one who the driver mistakenly pointed to becomes the center.

"Twins"

Two children stand side by side and hug their partner with one arm around the waist. It turns out a sort of fat man with two heads, two arms and four legs. Children in pairs receive a task, for example, fold a piece of paper in half and then in half again. It is not simple! After all, the hands are from different people! Tasks for other couples can be as follows: get dressed, swaddle a doll, make a pear, etc.

"Work as Santa Claus"

This contest requires a makeshift tunnel, which can be made by sewing the sheet around the edges. The first participant is given a Santa Claus hat and a bag with gifts. He needs to crawl into this tunnel (which is held by adults from 2 sides), while trying not to lose the bag and cap. Put all the gifts out of the bag under the tree and climb back into the tunnel. Pass the bag and cap to the next participant. He again crawls through the tunnel, but with an empty bag. And under the Christmas tree - fills the bag with gifts and comes back, etc.

This game can be played by timing each participant or by dividing the children into teams (but then 2 tunnels are required).

The main goal of this game for children and teenagers is to develop sociability and help to remember the names of all the players, the number of which can reach up to 20-30 people. In addition, the game helps to establish communication, create a fun and relaxed atmosphere in the company of strangers and “melt the ice”. It is often played in camps in order to, for example, acquaint squad or new command guys.

Rules of the game "Snowball"

For the game, it is convenient to sit in a circle or something similar to it (for example, a train compartment is perfect) so that the faces of the players can be clearly seen.

Someone says their name.

For example: Peter.

The next person sitting clockwise calls the name of the first player and his own.

Petya, Tanya

The turn passes to the next sitting. He must remember the two names given before him, and then give his own.

Petya, Tanya, Polina

The game can be ended when everyone called all the names of the players without errors. Goal achieved - everyone met!

Lesson on the development of memory in preschoolers 6-7 years old

Description of work: this program will be useful primarily for educational psychologists and kindergarten teachers when working with children from senior preschool age (6-7 years). Classes are preceded by psychological diagnostics of visual and auditory memory. The purpose of the program: to maximize the development of memory as a cognitive process in preschool children
Tasks:



The program is designed to provide:



Program construction principles:



Methodology:

Purpose: to maximize the development of memory as a cognitive process in children
Tasks:
1. development of voluntary memorization as the basis of the cognitive sphere in preschoolers;
2. development of operational, short-term memory in a child;
3. development of mediated memorization in a child.
The program is designed to provide:
1. cognitive development of the child;
2. creating conditions for the development of the child's personality, his abilities;
3. optimal load on the child in order to protect him from overwork.
Program construction principles:
1. Availability of the proposed material, compliance with the age characteristics of children;
2. Systematic and consistent in corrective work;
3. Personally-oriented approach to children.
The program provides for the possibility of implementing an individual approach to the child, working with various subgroups of children, taking into account their age and psycho-physiological characteristics.
Classes are held once every 2 days.

Thematic planning of correctional and developmental work with children:

Lesson 1.





Mobile game "Puppeteer"


Goal: development of visual memory skills



Lesson 2.

Sedentary game "Describe your neighbor"
Goal: development of visual memory skills


Goal: development of visual memory skills
Two people are playing. In front of them are two identical sets of buttons (Dyensha blocks), in each of which not a single button is repeated. Each player has a playing field - it is a square divided into cells. The starter of the game puts 3 buttons on his field, the second player must look and remember where which button lies. After that, the first player covers his playing field with a piece of paper, and the second must repeat the same arrangement of buttons on his field.


Purpose: development of mediated memorization skills
Fun party; Joy; Dark forest; Disease; Despair; Fast man; Courage; sadness; deaf old woman; Warm wind


Goal: development of visual memory skills

Didactic game "Find differences".
Purpose: development of visual memory skills development of mediated memorization skills
Children are shown two almost identical drawings and asked to find how one drawing differs from the other. Then one of the cards is removed. The task of the child: to remember what was shown on the first card.

Lesson 3.

Didactic game "Selection of paired pictures"
Purpose: development of mediated memorization skills
Each participant receives 4 cards, which depict different objects. Children carefully examine and then turn them upside down with a pattern. The host opens one of his cards. The task of the children is to remember and open a card with the same image.

Sedentary game "Camera"
Goal: development of visual memory skills

The game is played with a group of children. One person is selected, whose appearance the children must remember. Then he leaves the room and changes something in his appearance (an adult can help the child). After which he returns and the children must find the difference.

Didactic game "Awareness of visual material".
Goal: development of visual memory skills
For this exercise, you will need a piece of paper, pencils and a stopwatch. The figure below shows 12 images. Children are invited to consider the drawings of the first line, covering the rest with a sheet of paper so that they do not distract attention. After 30 seconds, ask them to close the entire page and draw from memory the objects of the first line. Then invite them to compare how their drawings


Didactic game Awakening the "sense of details".
Goal: development of visual memory skills

Move from concrete to abstract images. Invite the children to start with four abstract shapes.


Children should consider each of them for a minute, while closing the rest so as not to distract attention. Then ask the children to mentally imagine these figures in all details and draw each one on paper from memory.

Didactic game "Do as I do"
Purpose: development of mediated memorization skills

Children play in pairs. Initially, each child has 6 sticks. One, the leader, lays out an arbitrary composition from 6 sticks, then shows it to a partner for one or two seconds. The partner from his matches lays out exactly the same figure from memory. Then the children switch roles. With successful completion, the number of matches gradually increases to 12-15.

Lesson 4.


Purpose: development of mediated memorization skills


As a preliminary training, you can suggest that children first describe aloud the images evoked with the help of feelings, then proceed to work "only in the mind."

Mobile game "Puppeteer"
Purpose: development of motor memory.
An adult-"puppeteer" blindfolds the child and "leads" him, like a doll, along a simple route, holding his shoulders, in complete silence: 4-5 steps forward, stop, turn right, 2 steps back, turn left, 5-6 steps forward, etc. Then the child is uncovered and asked to independently find the starting point of the route and go through it from beginning to end, remembering his movements. Movements can be gradually complicated by increasing the duration of the route and including a number of simple physical exercises: tilt the "doll", bend your arms, make you sit down, make a full turn over your left shoulder, etc.

Didactic game "Lotto"
Purpose: development of mediated memorization skills
The child is invited to remember the objects shown in 3-4 pictures and name them from memory. Then he must look for their image in 10-12 similar pictures, but randomly scattered. It is possible to use for recognition of letters or numbers, using specially made cards or a cash register of letters and numbers. Gradually, the number of memorized pictures can be increased.

Didactic game "What has changed?"
Goal: development of visual memory skills
6-7 toys are placed in front of the children. A signal is given to close their eyes, and at this time one toy is removed or they change places. Opening their eyes, the children must guess which toy is hidden.

Didactic game "Find differences".
Goal: development of visual memory skills
Children are shown two almost identical drawings and asked to find how one drawing differs from the other. Then one of the cards is removed. The task of the child: to remember what was shown on the first card.

Lesson 5.

Didactic game "Revitalization".
Purpose: development of mediated memorization skills
The child is invited to become a magician, able to revive anything with a magic wand. For example, he touches an object in his imagination, and it comes to life, then the "wizard" tells everyone what he sees; after the roles change. You can invite children to imagine any beast, animal. After the image is created, ask them to "animate" the picture, i.e. so that the animal begins to move, to live its life in the imagination. Children tell each other about their animals. Then the results are summed up, whose story turned out to be the most interesting.

Didactic game "Chain of words".
Goal: development of visual memory skills
15-20 cards are laid out in front of the child with the image of individual objects (for example, an apple, a trolley bus, a kettle, an airplane, a pen, a shirt, a car, a horse, a flag, a rooster, etc.). The child is told: "I will now tell you a few words. Look at these pictures, choose one from them that will help you remember each word, and put it aside." Then the first word is read. After the child puts the picture aside, the second word is read, and so on. Next, he must reproduce the presented words. To do this, he takes the pictures put aside in turn and with their help recalls the words that were called to him.
An approximate set of words: fire, plant, cow, chair, water, father, jelly, sit, mistake, kindness, etc.

Didactic game "Memorizing words".
Goal: development of auditory memory skills
Ask the children to memorize a few logically unrelated words. Start with 10 words, for example: tree table river basket comb soap hedgehog gum book sun

These words must be linked into a story: “Imagine a beautiful green TREE. A board begins to grow from it to the side, a leg falls down from the board, it turns out a TABLE. We bring our gaze closer to the table and see a puddle on it that flows down, turning into a whole RIVER. A funnel forms in the middle of the river, which turns into a BASKET. The basket flies out of the river onto the shore. You come up, break off one end - it turns out a COMB. You take it and start combing your hair, and then wash it with SOAP. The soap drains and leaves hair sticking out Hedgehog. You are very uncomfortable, and you take the RUBBER and pull your hair together with it. The elastic band does not stand up and bursts. When it falls down, it unfolds in a straight line and turns into a BOOK. You open the book, and from it the SUN shines brightly into your eyes"
First, the children try to imagine a story written by an adult, then they practice on their own, making up a story (other words are used) and sharing it with each other. At the final stage, the adult dictates the words, and they, imagining themselves, remember them.

Didactic game "Snowball"
Purpose: development of mediated memorization skills
The first player calls any word, the second repeats the named word and adds some of his own to it. The next one calls the words named before him in order and adds his own word to them, etc. The one who makes a mistake is out of the game.

Lesson 6.

Didactic game "Artist"
Purpose: development of mediated memorization skills
An adult tells the children: "Try to make a drawing for each of the words I have named."
Wind Sadness Sunny day Illness Crying boy Courageous act Rainy day Good swimmer Sick injection Beautiful hairstyle

Didactic game "Button".
Goal: development of visual memory skills
Two people are playing. In front of them are two identical sets of buttons (Gyenes blocks), in each of which not a single button is repeated. Each player has a playing field - it is a square divided into cells. The starter of the game puts 3 buttons on his field, the second player must look and remember where which button lies. After that, the first player covers his playing field with a piece of paper, and the second must repeat the same arrangement of buttons on his field.


The more cells and buttons are used in the game, the more difficult the game becomes.

Didactic game "Harvest"
Goal: development of visual memory skills
The children are shown a set of paired pictures, mixed and laid out in a pattern down, forming a rectangle. The players take turns opening and turning over two cards, naming what is shown on them. If the drawings are different, then the cards are returned to their place. If there are paired cards with the image of the same object, the player takes them for himself. The task of the children is to remember where the paired pictures are, try to find and open them. The one with the most paired cards wins.

Sedentary game "Describe your neighbor"
Goal: development of visual memory skills

An adult, together with a child, chooses an object familiar to both, a person ... anything. And you need to remember as many of its distinctive properties and signs as possible. You can name one by one, in turn. The loser is the one who cannot remember anything about the item when it is their turn.

Didactic game "Awareness of verbal material"
Purpose: development of visual (auditory) memory skills

The facilitator says: “Now I will read (show) (depending on the type of memory being trained) words, after hearing (seeing) each word, imagine the appearance of this object, its taste, smell, sounds that it can make, etc. n. For example, toothpaste looks white and shiny, with a minty smell and tastes spicy and sweet at the same time.


As a preliminary training, you can suggest that children first describe aloud the images evoked with the help of feelings, then proceed to work "only in the mind."